Drexel Presentation: Business Professor Teaching Summit May 17, 2013

Getting ready for a presentation with Dr. Samir Shah (Drexel U. – formerly of PSY) at Drexel U’s Business Professor Teaching Summit

Our Presentation website is: http://bit.ly/16SA6mO

Presentation Recordinghttps://meeting.psu.edu/p7j64oxh5nk

Presentation

Presentation Handout

Session Title: Innovative One-shots Build Motivation and Currency in a Gen-Ed IST Course

Summary

How do you design introductory courses (with majors and non-majors) to achieve rigor, currency, and interest without scaring away the non-technical students? Innovative one-shots are activities that can be completed in one class session and be tailored to add innovation and freshness to the course each semester. This session describes three examples from a recent IST course: augmented reality activity, IST 110 game to explore new ed-tech tools, and Stanford University’s dSchool Crash Course.

Abstract

IST 110, Information, People, and Technology, is an entry-to-major course for IST majors, and also a general education course for all Penn State students. This mix of majors and non-majors creates challenges for faculty in any course. How do you design a course that is rigorous, up-to-date, and interesting without scaring away the non-technical students? Innovative one-shots are activities that can be completed in one class session and can be tailored each semester to add innovation and freshness to the course without requiring a huge course re-design. This session describes three one-shots from a recent course: augmented reality activity, IST 110 game to explore new ed-tech tools, and Stanford University’s dSchool Crash Course.

Augmented reality is rated by the New Media Consortium’s 2012 Horizon Report (Museum Edition)  in the two to three year range for time-to-full-adoption. Our goal with this technology was to expose students to the technology and its uses in business and educational settings, while giving them a hands-on experience using a plug-in from Digital Tech Frontiers and a 3D rendering from Google Sketch-up. The activity we created was set in a business context. Students would create a video to be able to show a customer a 3D rendering of a product using a model from the Google Sketch-up 3D database and an augmented reality plug-in.

Educational gaming is another hot topic in education. We decided to use a game framework to encourage students to explore different emerging technologies in lieu of a passive demo session. Students earned points by completing different activities that encouraged interaction with a new technology while at the same time experiencing the powerful influences of game dynamics.

Stanford University’s School of Design (dSchool) makes available free on the web a “crash course” of their design thinking methodology. In 90 energizing minutes, participants can experience the five elements of their design thinking model. Students gain the experience of a new way to think about innovation, customer interaction, and design through a hands-on experience that can be tailored to suit business contexts or any other creative pursuits. This was used in several campus contexts from the opening faculty meeting, to a one-shot in a contemporary business skills course, to an English composition course.

By using one-shots as a course design element in introductory courses we were able to accomplish several goals: 1) expose students to new technologies in an active way; 2) keep the course content current without a major overhaul; 3) motivate both majors and non-majors through interesting challenges. Faculty and staff were also motivated to try new approaches to teaching through the use of manageable one-shots.

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